==Supported components (dummies)==
breaklight/breakl _ l/r
reversingl/revl _ l/r
foglight/fogl _ l/r
indicator/turnl _ lf/rf/lm/rm/lr/rr
hub_rf
hub_rm
hub_rb
hub_lf
hub_lm
hub_lb
movspoiler
movsteer
light_em

Comment format for ImVehFt strings
<param type: name: significance>
Param type:
  Integer/Float/Symbol
Name:
  Parameter name, explains its purpose
Significance:
  Required parameters are present at the line should necessarily
  Optional parameters can be left in the line - then they will use the default settings.
  You can't use parameters in isolation (all or none at the same time).

=Steer=
Format:
 movsteer_<float: rotation multiplier: optional>
Example:
 movsteer_0.5, movsteer
Default:
 Default value is 1.0
Number of max components:
 1

=Animated spoiler=
Format:
 movspoiler<symbol: user_id : optional>_<float: rotation angle: optional>_<integer: rotation time: optional>
Example:
 movspoiler_45.0_4000, movspoiler2_25.0_3000, movspoiler, movspoiler3
Default:
 Default values are 30.0 and 3000
Number of max components:
 3

=Emergency light=
Format:
 light_em<number id from eml.dat>
Example:
 light_em1
Number of max components: 16
Parameters are set with eml.dat.

*It's not necessary to create additional components inside breakpads dummy. Just create hub_xx as component.
Before
 main
 -hub_xx
  -bp_xx
Now
 main
 -hub_xx
*For bikes use components hub_rf and hub_rb

*Each light component can have a second variant, for example
breaklight_l2
or
breaklight_la

**It was _2 suffix in ImVehLM 1.0
**You can use any suffix in this case

_prm tag
Used to set special settings for light effects.
Format:
 _prm<<integer: color: обязательный><integer: type: обязательный><integer: corona size: обязательный><integer: shadow size: обязательный>>
Example:
 turnl_rr_prmFF0000046, breakl_rr_prmFF0000046, last 3 digits - 0, 4, 6, - light type, corona size, shadow size.
Light types

      LIGHT_TYPE_DIRECTIONAL = 0,
      // directional light with shadow taillight.bmp.
      // used by default for turnlights and foglights.
      LIGHT_TYPE_DIRECTIONAL_INVERSED = 1,
      // inversed directional lights with shadow taillight.bmp. Used by default
      for breaklights and reversinglights.
      LIGHT_TYPE_NON_DIRECTIONAL = 2
      // point light with shadow pointlight.bmp.

==Supported materials==
The new version has added materials
light_night_material - night light
light_allday_material - constant lighting
default_day_material - disappears at night

Name(count)                     Version  Texture       Color(Hex) Color(RGB)
breaklight_l_material           vehiclelights #B8FF00    184 255   0
breaklight_r_material           vehiclelights #FF3B00    255  59   0
revlight_l_material             vehiclelights #FFAD00    255 173   0
revlight_r_material             vehiclelights #00FFC6      0 255 198
foglight_l_material             vehiclelights #FFAE00    255 174   0
foglight_r_material             vehiclelights #00FFC7      0 255 199
indicator_lf_material           vehiclelights #B7FF00    183 255   0
indicator_rf_material           vehiclelights #FF3A00    255  58   0
indicator_lm_material           vehiclelights #B6FF00    182 255   0
indicator_rm_material           vehiclelights #FF3900    255  57   0
indicator_lr_material           vehiclelights #B5FF00    181 255   0
indicator_rr_material           vehiclelights #FF3800    255  56   0
light_night_material            vehiclelights #0010FF      0  16 255
light_allday_material           vehiclelights #0011FF      0  17 255
default_day_material            default       #0012FF      0  18 255
emergency_light_material(16)    default       (#FF0000-#F00000) (255-240)   0   0